An Xbox 360 game created with C#/XNA and released on Xbox Live Indie Games. Released January, 2011
Official Description
“The object of Blocks is to deliver a wooden create to a magical floating island using a jet-powered platform. Along the path to the island, you are confronted with obstacles designed to impede your progress. You must dodge moving blocks, squeeze through tight spaces, and turn sharp corners at blinding speeds.”
Responsibilities
The game was originally created in a custom in-house engine using LUA for gameplay scripting. I was responsible for the entirety of the C#/XNA/Xbox 360 port. Graphics-specific features included normal mapping, particles and shadow maps.
I also contributed to level design, 3D modeling and texturing.
Links
Metacritic: https://www.metacritic.com/game/blocks-indie
GameFAQs: https://gamefaqs.gamespot.com/xbox360/620586-blocks-indie